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gluNurbsCurve - define the shape of a NURBS curve 
 
void
gluNurbsCurve( GLUnurbs* nurb, 
    GLint knotCount,
    GLfloat *knots,
    GLint stride,
    GLfloat *control,
    GLint order,
    GLenum type )
 eqn not supported
- nurb 
- Specifies the NURBS object (created with
gluNewNurbsRenderer). 
- knotCount 
- Specifies the number of knots in knots. knotCount
equals the number of control points plus the order. 
- knots 
- Specifies an array
of knotCount nondecreasing knot values. 
- stride 
- Specifies the offset (as
a number of single-precision floating-point values) between successive curve
control points. 
- control 
- Specifies a pointer to an array of control points.
The coordinates must agree with type, specified below. 
- order 
- Specifies the
order of the NURBS curve. order equals degree + 1, hence a cubic curve has
an order of 4. 
- type 
- Specifies the type of the curve. If this curve is defined
within a  gluBeginCurve/gluEndCurve pair, then  the type can be any of
the valid one-dimensional evaluator types (such as GL_MAP1_VERTEX_3 or 
GL_MAP1_COLOR_4). Between a gluBeginTrim/gluEndTrim pair, the only valid
types are GLU_MAP1_TRIM_2 and GLU_MAP1_TRIM_3. 
Use gluNurbsCurve
to describe a NURBS curve.
When gluNurbsCurve appears between a gluBeginCurve/gluEndCurve
pair, it is  used to describe a curve to be rendered. Positional, texture,
and color coordinates are associated by presenting each as a separate gluNurbsCurve
between a  gluBeginCurve/gluEndCurve pair. No more than one call to gluNurbsCurve
for each of color, position, and texture data can be made within a single
gluBeginCurve/gluEndCurve pair. Exactly one call must be made to describe
the position of the  curve (a type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4).
When gluNurbsCurve appears between a gluBeginTrim/gluEndTrim pair, it is
 used to describe a trimming curve on a NURBS surface. If type is GLU_MAP1_TRIM_2,
then it describes a curve in two-dimensional (u  and v) parameter space.
If it is GLU_MAP1_TRIM_3, then it describes a  curve in two-dimensional
homogeneous (u, v, and w)  parameter space. See the gluBeginTrim reference
page for more discussion about trimming curves. 
The following commands
render a textured NURBS curve with normals: 
 gluBeginCurve(nobj)
;    gluNurbsCurve(nobj,
..., GL_MAP1_TEXTURE_COORD_2);
    gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
    gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);
 gluEndCurve(nobj)
;  
To define trim curves which stitch well, use
gluPwlCurve. 
gluBeginCurve(3G)
, gluBeginTrim(3G)
, gluNewNurbsRenderer(3G)
,
gluPwlCurve(3G)
 
 
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