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glDeleteTextures - delete named textures 
 
void glDeleteTextures(
GLsizei n, 
    const GLuint *textures )
 
- n 
- Specifies the number of textures to be deleted. 
- textures 
- Specifies
an array of textures to be deleted.  
glDeleteTextures deletes
n textures named by the elements of the array textures. After a texture
is deleted, it has no contents or dimensionality, and its name is free
for reuse (for example by glGenTextures). If a texture that is currently
bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures
silently ignores 0's and names that do not correspond to existing textures.
glDeleteTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative. 
GL_INVALID_OPERATION
is generated if glDeleteTextures is executed between the execution of glBegin
and the corresponding execution of glEnd. 
glIsTexture 
glAreTexturesResident(3G)
,  glBindTexture(3G)
, glCopyTexImage1D(3G)
,
glCopyTexImage2D(3G)
, glGenTextures(3G)
, glGet(3G)
, glGetTexParameter(3G)
,
glPrioritizeTextures(3G)
, glTexImage1D(3G)
, glTexImage2D(3G)
, glTexParameter(3G)
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